200+ Tools for Every Task

UnrealPilot brings AI automation to every corner of Unreal Engine. From world building to debugging, code generation to material creation - automate it all with natural language.

200+
AI Tools
10
Categories
UE5
Native Plugin
AI
Powered

World & Actor Manipulation

Complete control over your Unreal Engine world

Spawn, duplicate, and delete actors with natural language

Search for actors by type, name, tag, or properties

Spatial queries to find actors in specific areas

Batch operations on multiple actors simultaneously

Transform actors (move, rotate, scale) with precision

Organize actors into folders automatically

Asset Management

Streamline your content pipeline

Import FBX, OBJ, and other 3D formats automatically

Search and filter assets across your entire project

Find unused or unreferenced assets

Duplicate and rename assets in bulk

Organize assets into proper folder structures

Generate material instances from master materials

Code Generation

Write C++ code with AI assistance

Generate complete C++ classes from descriptions

Create UObject, AActor, and UComponent subclasses

Add functions, properties, and events to existing classes

Refactor code with AI-powered suggestions

Fix compilation errors automatically

Generate header and implementation files

Blueprint Automation

Automate visual scripting workflows

Create blueprint classes from text descriptions

Add nodes, functions, and variables to blueprints

Connect blueprint nodes automatically

Optimize blueprint graphs for performance

Convert blueprints to C++ code

Debug blueprint execution flow

Material Creation

Generate complex materials with AI

Create material graphs from descriptions

Generate PBR materials automatically

Add texture samples and parameter nodes

Create material functions for reusability

Optimize shader complexity

Generate material instances with parameters

Level Design Tools

Build levels faster than ever

Create new levels with specific settings

Auto-generate lighting setups

Place actors in patterns (grids, circles, paths)

Create landscape terrains from heightmaps

Organize scene hierarchy automatically

Export level data for external tools

Editor Control

Full control over the editor itself

Take viewport screenshots programmatically

Start/stop Play-In-Editor sessions

Save modified assets automatically

Execute editor commands via AI

Control viewport camera and settings

Manage editor windows and panels

Properties & Settings

Configure everything with natural language

Modify actor properties (transform, physics, rendering)

Update project settings and config files

Search for specific console variables

Batch update properties across multiple objects

Configure build settings and platforms

Manage plugin and module settings

Debugging & Console

Debug smarter, not harder

Read and analyze console output

Execute console commands programmatically

Hot reload C++ code with Live Coding

Display debug overlays (FPS, stats, profiling)

Analyze crash logs and error messages

Set breakpoints and inspect variables

AI Integration

Powered by cutting-edge AI models

Use OpenAI GPT-4, Claude, or other providers

Bring your own API keys - no vendor lock-in

Context-aware suggestions based on your project

Multi-turn conversations for complex tasks

Learn from your coding patterns

200+ specialized tools for Unreal Engine

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