200+ Tools for Every Task
UnrealPilot brings AI automation to every corner of Unreal Engine. From world building to debugging, code generation to material creation - automate it all with natural language.
World & Actor Manipulation
Complete control over your Unreal Engine world
Spawn, duplicate, and delete actors with natural language
Search for actors by type, name, tag, or properties
Spatial queries to find actors in specific areas
Batch operations on multiple actors simultaneously
Transform actors (move, rotate, scale) with precision
Organize actors into folders automatically
Asset Management
Streamline your content pipeline
Import FBX, OBJ, and other 3D formats automatically
Search and filter assets across your entire project
Find unused or unreferenced assets
Duplicate and rename assets in bulk
Organize assets into proper folder structures
Generate material instances from master materials
Code Generation
Write C++ code with AI assistance
Generate complete C++ classes from descriptions
Create UObject, AActor, and UComponent subclasses
Add functions, properties, and events to existing classes
Refactor code with AI-powered suggestions
Fix compilation errors automatically
Generate header and implementation files
Blueprint Automation
Automate visual scripting workflows
Create blueprint classes from text descriptions
Add nodes, functions, and variables to blueprints
Connect blueprint nodes automatically
Optimize blueprint graphs for performance
Convert blueprints to C++ code
Debug blueprint execution flow
Material Creation
Generate complex materials with AI
Create material graphs from descriptions
Generate PBR materials automatically
Add texture samples and parameter nodes
Create material functions for reusability
Optimize shader complexity
Generate material instances with parameters
Level Design Tools
Build levels faster than ever
Create new levels with specific settings
Auto-generate lighting setups
Place actors in patterns (grids, circles, paths)
Create landscape terrains from heightmaps
Organize scene hierarchy automatically
Export level data for external tools
Editor Control
Full control over the editor itself
Take viewport screenshots programmatically
Start/stop Play-In-Editor sessions
Save modified assets automatically
Execute editor commands via AI
Control viewport camera and settings
Manage editor windows and panels
Properties & Settings
Configure everything with natural language
Modify actor properties (transform, physics, rendering)
Update project settings and config files
Search for specific console variables
Batch update properties across multiple objects
Configure build settings and platforms
Manage plugin and module settings
Debugging & Console
Debug smarter, not harder
Read and analyze console output
Execute console commands programmatically
Hot reload C++ code with Live Coding
Display debug overlays (FPS, stats, profiling)
Analyze crash logs and error messages
Set breakpoints and inspect variables
AI Integration
Powered by cutting-edge AI models
Use OpenAI GPT-4, Claude, or other providers
Bring your own API keys - no vendor lock-in
Context-aware suggestions based on your project
Multi-turn conversations for complex tasks
Learn from your coding patterns
200+ specialized tools for Unreal Engine