200+ Tools for Every Task
UnrealPilot brings AI automation to every corner of Unreal Engine. From world building to debugging, code generation to material creation - automate it all with natural language.
Blueprint Graph Intelligence
The only AI tool that can read, reformat, and restructure massive Blueprint graphs — making them clean, organized, and beautiful. Every change is verified with AI-generated unit tests to ensure nothing breaks.
Blueprint Graph Intelligence
The smartest AI for Blueprint visual scripting
Reformat and restructure massive blueprint graphs automatically
Organize spaghetti blueprints into clean, readable layouts
Create blueprint classes from text descriptions
Add nodes, functions, and variables to blueprints
Connect blueprint nodes automatically
Optimize blueprint graphs for performance
Material Graph Editing
AI-powered graph editing for materials
Reformat and restructure complex material graphs
Create material graphs from text descriptions
Generate PBR materials automatically
Add texture samples and parameter nodes
Create material functions for reusability
Optimize shader complexity and node layout
World & Actor Manipulation
Complete control over your Unreal Engine world
Spawn, duplicate, and delete actors with natural language
Search for actors by type, name, tag, or properties
Spatial queries to find actors in specific areas
Batch operations on multiple actors simultaneously
Transform actors (move, rotate, scale) with precision
Organize actors into folders automatically
Asset Management
Streamline your content pipeline
Import FBX, OBJ, and other 3D formats automatically
Search and filter assets across your entire project
Find unused or unreferenced assets
Duplicate and rename assets in bulk
Organize assets into proper folder structures
Generate material instances from master materials
Code Generation
Write C++ code with AI assistance
Generate complete C++ classes from descriptions
Create UObject, AActor, and UComponent subclasses
Add functions, properties, and events to existing classes
Refactor code with AI-powered suggestions
Fix compilation errors automatically
Generate header and implementation files
Level Design Tools
Build levels faster than ever
Create new levels with specific settings
Auto-generate lighting setups
Place actors in patterns (grids, circles, paths)
Create landscape terrains from heightmaps
Organize scene hierarchy automatically
Export level data for external tools
Editor Control
Full control over the editor itself
Take viewport screenshots programmatically
Start/stop Play-In-Editor sessions
Save modified assets automatically
Execute editor commands via AI
Control viewport camera and settings
Manage editor windows and panels
Properties & Settings
Configure everything with natural language
Modify actor properties (transform, physics, rendering)
Update project settings and config files
Search for specific console variables
Batch update properties across multiple objects
Configure build settings and platforms
Manage plugin and module settings
Debugging & Console
Debug smarter, not harder
Read and analyze console output
Execute console commands programmatically
Hot reload C++ code with Live Coding
Display debug overlays (FPS, stats, profiling)
Analyze crash logs and error messages
Set breakpoints and inspect variables
Systematic Testing & Verification
Every change is validated automatically
AI-generated unit tests verify every blueprint and code change
Automated validation ensures graphs are structured correctly
Test coverage for spawned actors, properties, and logic
Pre-flight checks before applying destructive operations
Systematic approach: plan → execute → test → verify
Rollback support when tests detect unexpected results
AI Integration
Powered by cutting-edge AI models
Use OpenAI GPT-4, Claude, or other providers
Bring your own API keys - no vendor lock-in
Context-aware suggestions based on your project
Multi-turn conversations for complex tasks
Learn from your coding patterns
200+ specialized tools for Unreal Engine