Getting Started

Welcome to UnrealPilot - your AI assistant for Unreal Engine. This guide will help you get started and make the most of the 200+ AI-powered tools.

Installation

  1. Purchase UnrealPilot from the Fab Marketplace
  2. Download the plugin files
  3. Extract to your Unreal Engine project's Plugins folder
  4. Restart Unreal Engine Editor
  5. Enable the plugin in Edit → Plugins → UnrealPilot

Initial Setup

After installation, configure your AI provider:

  1. Open Edit → Project Settings → UnrealPilot
  2. Select your preferred AI provider (OpenAI, Anthropic, etc.)
  3. Enter your API key
  4. Choose your model (GPT-4, Claude Sonnet, etc.)
  5. Click Test Connection to verify setup

Opening the Chat

Access UnrealPilot chat in several ways:

  • Menu: Window → UnrealPilot Chat
  • Keyboard shortcut: Ctrl+Shift+P (Windows) or Cmd+Shift+P (Mac)
  • Toolbar: Click the UnrealPilot icon

Basic Commands

Simply describe what you want to do in natural language:

  • "Create a health pickup actor that restores 25 HP"
  • "Spawn 50 trees in a circle around the player start"
  • "Find all unused textures in my project"
  • "Generate a PBR material for metal surfaces"
  • "Create a new level with basic lighting setup"

Tool Categories

UnrealPilot organizes its 200+ tools into categories:

World & Actors

Spawn, search, manipulate, and organize actors in your level.

Assets & Content

Import, search, duplicate, and manage project assets.

Code Generation

Generate C++ classes, functions, and complete systems.

Blueprint Automation

Create and modify blueprints with AI assistance.

Material Creation

Generate complex material graphs and shader networks.

Level Design

Automate level creation, lighting, and scene setup.

Editor Control

Control the editor itself - screenshots, PIE, save operations.

Properties & Settings

Configure project settings, actor properties, and CVars.

Debugging & Console

Read logs, execute commands, hot reload code.

Next Steps

Last updated: December 2025