Getting Started
Welcome to UnrealPilot - your AI assistant for Unreal Engine. This guide will help you get started and make the most of the 200+ AI-powered tools.
Installation
- Purchase UnrealPilot from the Fab Marketplace
- Download the plugin files
- Extract to your Unreal Engine project's
Pluginsfolder - Restart Unreal Engine Editor
- Enable the plugin in Edit → Plugins → UnrealPilot
Initial Setup
After installation, configure your AI provider:
- Open Edit → Project Settings → UnrealPilot
- Select your preferred AI provider (OpenAI, Anthropic, etc.)
- Enter your API key
- Choose your model (GPT-4, Claude Sonnet, etc.)
- Click Test Connection to verify setup
Opening the Chat
Access UnrealPilot chat in several ways:
- Menu: Window → UnrealPilot Chat
- Keyboard shortcut:
Ctrl+Shift+P(Windows) orCmd+Shift+P(Mac) - Toolbar: Click the UnrealPilot icon
Basic Commands
Simply describe what you want to do in natural language:
- "Create a health pickup actor that restores 25 HP"
- "Spawn 50 trees in a circle around the player start"
- "Find all unused textures in my project"
- "Generate a PBR material for metal surfaces"
- "Create a new level with basic lighting setup"
Tool Categories
UnrealPilot organizes its 200+ tools into categories:
World & Actors
Spawn, search, manipulate, and organize actors in your level.
Assets & Content
Import, search, duplicate, and manage project assets.
Code Generation
Generate C++ classes, functions, and complete systems.
Blueprint Automation
Create and modify blueprints with AI assistance.
Material Creation
Generate complex material graphs and shader networks.
Level Design
Automate level creation, lighting, and scene setup.
Editor Control
Control the editor itself - screenshots, PIE, save operations.
Properties & Settings
Configure project settings, actor properties, and CVars.
Debugging & Console
Read logs, execute commands, hot reload code.
Next Steps
Last updated: December 2025