Tool Development

Extend UnrealPilot by creating your own custom tools for specialized workflows.

Overview

UnrealPilot's tool system allows you to create custom C++ functions that the AI can call. This enables you to add project-specific automation, integrate with third-party systems, or extend functionality beyond the built-in 200+ tools.

Coming Soon: Full tool development documentation will be available in a future update. Check GitHub for examples and early access materials.

What is a Tool?

A tool is a C++ function that:

  • Has a clear, descriptive name
  • Includes documentation that explains what it does
  • Accepts typed parameters (strings, numbers, booleans, arrays, objects)
  • Returns a result that the AI can understand
  • Is registered with the UnrealPilot tool system

Example Use Cases

Project-Specific Automation

Create tools for your unique workflows - custom asset pipelines, proprietary systems, or game-specific mechanics.

Third-Party Integrations

Connect to external services - database queries, REST APIs, cloud storage, analytics platforms.

Team Workflows

Standardize team processes - code style enforcement, asset validation, automated testing.

Plugin Extensions

Add AI automation to your existing Unreal Engine plugins.

Getting Started

Tool development requires C++ knowledge and familiarity with Unreal Engine's build system.

Prerequisites

  • Unreal Engine 5.0+ with C++ support
  • Visual Studio or your preferred C++ IDE
  • UnrealPilot plugin installed
  • Basic understanding of Unreal's reflection system

Next Steps

Visit our GitHub repository for:

  • Example tool implementations
  • Tool development templates
  • API documentation
  • Community-contributed tools
→ View on GitHub

Last updated: December 2025