Tool Development
Extend UnrealPilot by creating your own custom tools for specialized workflows.
Overview
UnrealPilot's tool system allows you to create custom C++ functions that the AI can call. This enables you to add project-specific automation, integrate with third-party systems, or extend functionality beyond the built-in 200+ tools.
Coming Soon: Full tool development documentation will be available in a future update. Check GitHub for examples and early access materials.
What is a Tool?
A tool is a C++ function that:
- Has a clear, descriptive name
- Includes documentation that explains what it does
- Accepts typed parameters (strings, numbers, booleans, arrays, objects)
- Returns a result that the AI can understand
- Is registered with the UnrealPilot tool system
Example Use Cases
Project-Specific Automation
Create tools for your unique workflows - custom asset pipelines, proprietary systems, or game-specific mechanics.
Third-Party Integrations
Connect to external services - database queries, REST APIs, cloud storage, analytics platforms.
Team Workflows
Standardize team processes - code style enforcement, asset validation, automated testing.
Plugin Extensions
Add AI automation to your existing Unreal Engine plugins.
Getting Started
Tool development requires C++ knowledge and familiarity with Unreal Engine's build system.
Prerequisites
- Unreal Engine 5.0+ with C++ support
- Visual Studio or your preferred C++ IDE
- UnrealPilot plugin installed
- Basic understanding of Unreal's reflection system
Next Steps
Visit our GitHub repository for:
- Example tool implementations
- Tool development templates
- API documentation
- Community-contributed tools
Last updated: December 2025