Frequently Asked Questions
Quick answers to common questions about UnrealPilot.
Do I need an internet connection?
Yes, UnrealPilot requires internet to communicate with AI providers. All processing happens through cloud AI services.
Can I use my own AI models?
Yes! Any OpenAI-compatible API endpoint works. You can use Azure OpenAI, local models with compatible APIs, or any third-party service.
Does this work with Unreal Engine 4?
Currently UnrealPilot requires Unreal Engine 5.0 or newer. UE4 support is not planned.
What happens to my code and project data?
Only your prompts and selected context are sent to the AI provider. Your full project code and assets remain on your machine. UnrealPilot does not upload or store your project files.
Can I use this offline?
Yes! Use Ollama or other local AI models. Point UnrealPilot to your local endpoint (e.g., http://localhost:11434) and you can work completely offline.
How much do API calls cost?
Costs depend on your AI provider and model choice. Typical usage ranges from $0.10-$1.00 per day for active development. Heavy usage might be $2-5/day.
Is my API key secure?
Yes. API keys are stored locally in your Unreal Engine project settings and never transmitted to UnrealPilot servers (we don't have servers). Keys go directly from your machine to your chosen AI provider.
Can multiple team members use the same license?
Each developer needs their own copy of the plugin. Team pricing may be available in the future - contact support for enterprise options.
Does this replace learning Unreal Engine?
No. UnrealPilot is a productivity tool, not a replacement for understanding Unreal Engine. It's most effective when you know what you want to accomplish.
Can it write C++ code?
Yes! UnrealPilot can generate C++ classes, functions, and complete systems. However, you'll still need to compile and may need to make adjustments.
Will it work with blueprints?
Absolutely. UnrealPilot can create blueprints, modify nodes, connect logic, and more. It understands visual scripting.
How often is UnrealPilot updated?
Regular updates include new features, tool improvements, and bug fixes. Check the changelog for version history.
What if I find a bug?
Please report bugs on GitHub Issues. Include error messages from the Output Log, reproduction steps, and your UnrealPilot version for faster resolution.
Can I request new features?
Yes! Feature requests are welcome on GitHub Issues. We prioritize features based on community votes and feedback.
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Last updated: December 2025